How to play
Fingmint is a six-card guessing game. It takes ten seconds to learn — here's exactly how scoring, tries, and the Daily Flip work.
The basic round
- 1. Six cards are dealt face-down. Exactly one is the green card — the other five are decoys.
- 2. Tap a card to reveal it. If it's not the green card, you lose one of your three tries.
- 3. Find the green card before you run out of tries to win the round.
Scoring and points
A win is worth 50 points × tries remaining at the moment you find it. Find it on your first tap and you've still got all 3 tries left, so that round is worth 150 points. Find it on your last try and it's worth 50. Missing all three tries scores 0 for that round — every card position is equally likely each time, so there's no pattern to memorize, only how much risk you're willing to take before tapping. Every point you win, in any mode, is recorded to your account, and becomes claimable for FING once claiming opens.
Classic Play vs. the Daily Flip
Classic Play is casual — deal as many hands as you want, whenever you want. Your played/wins/losses/points are tracked on your device, and points earned also land in your account balance once you've saved a secret phrase.
The Daily Flip is different: everyone gets the exact same six cards on a given day, and you get one attempt. Your score counts toward the global leaderboard, your day streak, your points balance, and any friend challenges you've sent or received. Come back the next day for a new shuffle.
Streaks and the leaderboard
Playing the Daily Flip on consecutive days builds a streak — miss a day and it resets. The leaderboard ranks players across several categories: global all-time best, this week, this month, current streak, and referrals, so there's more than one way to climb.
